Weapon (dagger), legendary (requires attunement by a Azriel's Blade, Requires Attunement- True, by a creature of fire.)

Once in possession of Azriel's Blade, the owner is overcome by an all-consuming bloodlust. If not attuned, the owner must make a Charisma saving throw. DC is set at 14. Failed Saving Throws force a player of DM's choosing to take a 1d8 of damage, and the chosen PC can make no moves to dodge, excepting a Saving Throw on the occurrence of death.

After attunement, Azriel's Blade is surrounded in golden fire. Attuned Character in ownership takes no damage, although any creature/character within 10ft takes a 1d4 of damage, and is affected by burning for one turn. 

Azriel's Blade does a 2d8 of damage, unaffected by armor or shield. With a 10ft reach, the attack is used as one movement.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Fire, Azriel's Blade, Requires Attunement- True, by a creature of fire., Finesse, Light, Thrown, Nick

rocheleau_nathan

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