You have a +3 bonus to AC while wearing this armor.
This set of armor counts as two items that require attunement for the purposes of attunement slots, and does not function with only one.
A set of +3 studded leather armor with numerous additional features.
You gain one major beneficial and one minor beneficial effect from the artifact table.
Major: While attuned to the artifact, you can use an action to cast one 4th-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn. Spell: Arcane Eye
Minor: While attuned to the artifact, you can use an action to cast one 1st-level spell (chosen by the DM) from it. After you cast the spell, roll a d6. On a roll of 1-5, you can't cast it again until the next dawn. Spell: Find Familiar*
When you cast Find Familiar in this way, the casting time is 1 action, you do not need material components, and it can only summon an eagle.
Eagle Vision. This armor grants the user truesight to a range of 20 feet, and you always know the location of other assassins. You can see clearly to a range of 1 mile.
Assassin's Agility. while wearing this armor, your speed becomes 40 if it is not already 40 or higher. If it is already 40 or higher, your speed increases by 5 feet. You gain a climb speed equal to your walking speed. You can parry an attack against yourself as per the Defensive Duelist feat. you have advantage on stealth rolls. You take no damage from falling. You are immune to exhaustion from dashing repeatedly.
Hidden Blades. the armor includes a pair of bracers with a built in +3 dagger in each, but each dagger deals 1d10 damage. Unsheathing these daggers requires no action and happens as part of an attack made with them. The dagger's have two special properties: you may re-roll any damage die from your sneak attack class feature once, and must use the second roll. If the second roll is a 1, it becomes a 2. In addition, you do not have to meet any of the requirements to use sneak attack if the attack is made with one of these daggers. You may have disadvantage and still add sneak attack to damage, etc. You can still only add sneak attack once per turn. These benefits only apply to these specific daggers.
You are considered dual wielding these weapons at all times but your hands remain free.
Curious Whistle. while hidden, you can use a bonus action to whistle at a creature you can see within 30 feet. They must roll a DC 20 wisdom saving throw or be compelled to investigate in the direction of the whistle. They use their entire speed on their turn to move toward you, and have disadvantage on perception checks to see you until the end of your next turn.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, requires attunement by a rogue, Damage, Detection, Movement, Combat, Deception, Warding
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