Weapon (scimitar), artifact (requires attunement by a Short or Long Rest)

The black blade shimmers a thin deep crimson line along the edge of the blade, given the name by a chosen disciple of the Lord of Shadows. You gain a +3 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead.

Rivers of Blood:  Hit Points lost to this weapon’s damage can be regained only through a short or Long Rest, rather than by regeneration, magic, or any other means.

Devour them whole: When you hit a creature with an Attack using this Magic Weapon, you can bleed the target. At the start of each of the bleeding creature’s turns, it takes 1d4 necrotic damage for each time you’ve wounded it, you heal for half the damage dealt by this effect, then the bleeding creature can make a DC 15 Constitution saving throw, ending the bleed effect on itself on a success. Alternatively, the bleeding creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the bleed on it on a success.

Disheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the frightened condition. Once you use this property, you can’t do so again until the next dusk.

Cursed:  When a living creature attunes to this weapon they become cursed with Vampirism and become Undead.

Centuries of Torment: This weapon and the creature are immune to the Remove Curse spell attempts to remove the curse can only be done with the Wish spell.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Short or Long Rest, Finesse, Light, Nick

Malimeezy