This 4 foot metal rod is topped with a wireframe sphere that surrounds a ball of unstable antimatter. Stolen from a weapons testing lab, this staff is very dangerous, including to the wielder. The staff can be used as an arcane focus for the wielder's spells. When used in this way, you can add +2 to attack and damage rolls of ranged spell attacks
The staff has 6 charges. It regains 1d4+2 charges daily at dawn. When you expend the last charge, roll a d20. On a 1, the staff explodes, dealing 10d6 +40 force damage to the wielder, and the staff is permanently destroyed. Charges can be expended to cast spells from the staff.
- Inflict Wounds(1 charge, as 1st level spell), Disintegrate(6 charges, Save DC 17)
When the staff is used to cast Inflict Wounds, it benefits from the staff's +2 to attack (included in following calculation) and damage, and the damage is force. The bonus to hit with this attack is 2+proficiency bonus+the wielder's choice of strength or intelligence. On a critical hit with Inflict Wounds, the wielder takes half as much force damage as the target of the attack.
Notes: Damage, Combat
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