Type: Locket Cost: 8,000gp Uses: Once per long rest
Any ordinary locket can be used in the creations of a Banshee's Locket, but it takes extremely powerful magic in order for the procedure to actually work. When a banshee is killed, a spell caster of sufficient ability may trap its voice in a locket; it is clear that the spell was successful if the locket emanates a dim white light.
Damage: 3d6 psychic damage.
Once per long rest, you may use an action to activate the locket. When you do, the essence of the banshee's voice is released, effecting all creatures in a 60ft cone, both friendly and hostile. When a creature is hit, it must make a DC13 Constitution saving throw. On a fail, the creature is reduced to 0 hit points. One a success, the creature instead takes 3d6 psychic damage. They are also now frightened of the wearer for one minute.
Notes: Damage: Psychic, Frightened, Unconscious
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