Armor (shield), very rare (requires attunement)
When Equipped, Discus can be thrown as a reaction to protect a party member. Buckler will stay in air protecting party member for rest of turn, then return to thrower.
If within 15 feet will cause disadvantage automatically. If within 30 feet, player must roll above 10 with D20 to cause disadvantage. Thrower loses AC bonus for rest of turn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Utility, Warding
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