Weapon (club), rare

This tankard began as the favored weapon of a way of the drunken master monk, with which he bludgeoned and blocked his enemies. Incased in adamantine and enchanted with a gravitational pull, this ordinary oaken drinking mug has taken on powerful properties.

Adamantine Coating. It functions as +1 magic club. If it hits an object, the hit is automatically a critical hit. Further, damage from nonmagical sources can't harm the weapon.

Spill Proof. You gain a +2 bonus to AC against ranged attacks while you wield this tankard. In addition, whenever an attacker makes a ranged attack against a target within 10 feet of you, you can choose to become the target of the attack instead, additionally liquids in the tankard remain in the tankard even when it's upturned and swung about.

Drink Up. Once per day you can use an Action to cause the tankard to magically fill with a drink of your choice with an alcohol content of your choice, in addition to the normal effects your choice of drink would impart, the drinker also regains 2d4+4 hit points.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Hit Points, Bonus: Magic, Bonus: Armor Class, Light, Slow

LoquaciousLoser

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