This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don’t hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.
All attacks deal Psychic damage instead of Melee Damage.
All attacks add +1 to hit and +1 to damage
Dagger Barrier: Once per long rest, you can use a bonus action to summon 6 daggers that hover in the air around you. While all daggers are summoned, you can +6 to AC and can use a reaction to attack with one, dealing psychic damage and stunning the target on a failed (DC 13+INT) saving throw. Each dagger thrown as a reaction deals psychic damage and has a 10% chance to stun as well (90 or above on a percentage die) and reduces your current AC protection by 1.
Dagger Assault: Once per long rest, as an action, you can consume up to 6 of your charges to deal 1d6 psychic damage per dagger. This attack cannot miss, and there is no save.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic Item Attack With Dexterity, Damage: Psychic, Stunned, Finesse, Light, Thrown, Nick
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