This purple-steel hammer shines and shimmers with waves of energy that are drawn towards the center of the warhammer's head.
This weapon gives a +2 bonus to attacks and damage.
The wielder of this hammer can use his action to slam the ground in an adjacent square. All creatures within 40 feet must succeed on a Strength Saving through DC 16, or be pulled as close to the wielder as possible. This ability consumes one charge. The hammer has a maximum of 6 charges, and recharges 1d6 charges at dawn.
Alternately, the wielder can consume three charges, as a result, all attacks performed with this hammer deal force damage instead of bludgeoning for 1 minute.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Versatile, Push
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