Ring, legendary

Grants 3 fear spell slots

Also Grants the Trapezoid of terror spell

- roll D4 the number it lands on corresponds to a spell

1- fear drain- completely drains any enemy of the same total HP or lower and distributes their health among the party. Enemies above users total HP instead take 2D8+ Cha psychic damage which is then distributed as health

2- Fearful blessing- blesses parties attacks for one turn, parties attacks for said turn take the form of their targets greatest fear and inflict critical damage, attacks ignore immunities

3- terror resonate - choose up to 3 enemies Make a CHA saving throw. If they fail target creature takes 3 D8 + cha psychic of damage. If they die they expel a fear explosion dealing 1 D8 + Cha psychic damage to any enemy creature within 10ft

4- nightmarish implosion. Magic backfires dealing 2d8 + cha psychic damage to themselves. Roll con saving throw to see if user stats incapacitated for a turn

Caster can use all 3 spell slots to become embodiment of fear. User gains +5 to all stats, immunity to all status effects and takes no damage for 3 turns. However at the end of these turns user is instantly put in an unconscious state. Each turn members of the party other than the user must make a CHA saving throw to avoid taking 1D6 psychic damage from fear

ImEleventhh

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