You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit an enemy with a sneak attack dagger, you can choose to extract one piece of knowledge about it. You can learn its creature type, armor class, senses, saving throw modifier of your choice, damage vulnerabilities, damage resistances, damage immunities, or condition immunities.
Once used, you cannot do so again until you roll initiative again, or until after finishing a short rest. Extracting knowledge can also be triggered with a critical hit using the dagger. Doing so is separate from the normal activation, so it does not require you to activate the weapon. If you do activate it with the same attack, two pieces of knowledge can be gleaned.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick
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