This is a rapier +1. Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
A vile sword with an unseen blade. This weapon was originally forged by the Primordial Serpent as a gift to the first Sister of the Black Church - Auriel Hildr. It has since become the choice weapon of Arevay and her Sisters. Auriel, an accomplished swordswoman, is said to have claimed hundreds of great lives with this weapon. With enough effort, one can see the purple hue of divine magic faintly emanating from the blade. It looks otherwise completely invisible. Those unfortunate enough to by pierced by this blade are cursed with the Mark of Death.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Necrotic, Bonus: Magic, Damage, Combat, Finesse, Vex
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