The Chained Great Sword of Audbjorn
Background:
Audbjorn was a king long ago that ruled over the 5 tribes of Njord, he wielded a large weapon that had barbed chains rapped around his arms that could allow him to throw his great sword at any foe and pull it right back to him. Many of his people believed him to be a god, and if not a god, but a man that wielded a weapon created by the gods themselves. This weapon can't be wielded by the faint of heart. The blade and the king became lost to time as it becoming history and as the centuries past becoming a legend and an old myth told by the tribes that were growing more distant from each other due to the loss of there king and the weapon, with many believing the blade will never be found to restore and bring the five tribes under one banner and with a king to rule them into a new age.
Kings Blood Attunement Info:
Those that have the blood of the ancient king and are the descendants of Audbjorn and die in combat within close proximity of the blade and it hasn't been attuned yet by a giant, the blade will come to life binding itself to the player/user as the chains wrap around the player hands saving there life bringing them back from death at 5 hit points(As the blade wishes to save the life of those related to Audbjorn and no one else). If the blade is being used by an enemy or a player and someone with the kings blood dies in close proximity to the blade, the chains wrapped around them will tighten tearing through there skin taking 20hit point of damage to aid the person with the kings blood to bring them to life using the blood of the one that wielded the weapon to heal the person the blood of the other user to 20 hit points. (This doesn't mean that the blade will save you a second time if you die this is a one time use)
Melee:
- 2d6 for damage
- 1d10+5 for bludgeoning damage is added to the regular damage
Ranged:
- Using the barbed chains of the weapon you can throw the great sword at your enemies it has a reach of 20ft
- 2d6 for damage
- 1d10+5 for bludgeoning is added to the regular damage
- But if the player decides to throw it they must take 3 hit points of damage since the chains are barbed, cutting into the users flesh
Special Abilities:
Even though the blade doesn't have fire, frost or magical damage, it has special abilities to enhance the capabilities of the user that can only be used with this weapon.
- Chain Grapple-Throw your Weapon at an enemy that is any Giant/Colossal sized Creature similar to the grapple and roll a d20 if the attack lands you can now attempt to wrap the creature with your barbed chains making a Athletics check against the target’s Athletics or Acrobatics check. If the target is incapacitated you automatically succeed. after succeeding the grapple the chains wrapped around the creature begins to tear into them as you hold onto them dealing 1d4 of damage to the enemy on each turn. Creature can use an action to break out of your chains but it must succeed on a Dexterity (Acrobatics) or Strength (Athletics) check contested by your Strength (Athletics) check.(This ability can only be used on creatures larger then the player).
- Whirlwind blade-Using your chains you spin your blade around your character to deal damage to any target within your area dealing regular ranged damage (see ranged column for details) to any person in your area this ability can only reach 10ft(This counts as a throw)
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Advantage: Melee Attacks, Ranged Weapon Attack: Slashing, Damage: Bludgeoning, Replace Damage Type: Slashing, Poisoned, The Death of a person that has the King's blood, or getting it attuned by a Giant, Damage, Combat, Heavy, Two-Handed, Graze
Previous Versions
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3/11/2022 8:56:15 PM
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5/6/2022 4:36:24 AM
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Coming Soon
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