Created by an insane wizard at ye olde Alchemy shoppe
This crowbar functions as any other crowbar by enabling a Strength ADVANTAGE check when used to leverage or pry objects but with a +1 bonus.
The crowbar also functions better than an improvised weapon and can be used in combat like a club with a +1 bonus to attack and damage.
On a damaging hit, the wielder unleashes WILD MAGIC. Roll a 1d100 (or 1d101) and consult the table below.
- UNFETTERED SURGE: Every round for 10rds roll on this table ignoring this result on subsequent rolls
- SEE INVISIBLE (10rds) alternately Misty Step to a random location
- MONODRONE appears then disappears after 1min
- FIREBALL EPICENTER (3d6 fire dmg)
- MAGIC MISSLES hit nearby targets (5 missles)
- CHANGE HEIGHT (1d12 inches, even grows, odd shrinks)
- SELF CONFUSION
- REGENERATE (5hp/rd)
- GROW FEATHERS
- UNNATURAL SKIN COLOR CHANGE
- THIRD EYE advantage Perception (1min)
- QUICKENED SPELLS cast times for 1 action are 1 bonus (10rds)
- TELEPORT (60ft)
- ASTRAL SHUNTED until end of next turn
- MAXXED SPELLS max effects and damage (10rds)
- CHANGE AGE (1d10 years, even older, odd younger)
- RANDOM CREATURES APPEAR (1d6)
- POLYMORPH into a plant
- TELEPORT on spellcast (10rds)
- LEVITATE
- UNICORN appears then disappears in 1min
- CAN'T SPEAK (1d6 min)
- CAN'T SPEAK permanent (may be dispelled/remove curse)
- SHIELD MAGIC (10rds)
- IMMUNE TO INTOXICATION BY ALCOHOL (1d6 days)
- HAIR FALLS OUT
- ALL FLAMMABLE OBJECTS ON PERSON BURST INTO FLAMES
- REGAIN LOWEST LEVEL SPELL SLOT
- FOG CLOUD EPICENTER
- LIGHTNING (4d10 lightning damage hits 3 closest targets)
- FRIGHTENED by nearest creature until end of next turn
- INVISIBILITY AOE (30ft)
- You suddenly realize that you are nothing more than a fictional character in a game played by other creatures in another plane of existence, which causes you to be stunned. This existential crisis lasts until the start of your next turn, after which you shake it off as nonsense.
- ILLUSORY BUTTERFLIES (10ft)
- RAIN OF FLOWER PETALS (1d10 rds)
- MIRROR IMAGE
- FLY on random target within 10ft
- INVISIBILITY and SILENCE ON SELF
- If you die within 1 min, then REINCARNATE
- SIZE INCREASES one category for 10rds
- VULNERABLE to physical damage 10rds
- TARGETS ARE RANDOMIZED within 30ft of magic source
- FAINT ETHEREAL MUSIC for 1min
- REJUVENATED (equivalent of long rest except for hp adjustment)
- SPELL FX COSMETICALLY CHANGED
- SPELL FURCATION spell affects all creatures within 60ft of target. Target is not affected
- TEMPORAL HICCUP take an additional action immediately
- TEMPORAL SKIP lose next action, bonus, and reaction
- GRAVITY WELL Encumbrance triples for 1d6rds within 30ft
- MAGIC SURGE AOE creatures within 30ft take 1d10 force damage and pushed 10ft away
- LIFEFORCE ABSORPTION each creature within 30ft takes 1d10 necrotic and caster gains temp hp equal to total damage dealt
- DELAYED EFFECT spell will execute in 1d4 rds
- TIME SLOW FIELD 30ft AOE to everyone but caster
- WEAPONS BECOME ETHEREAL AOE 30ft for 1d10 rds
- RANDOM PRESTIDIGITATION
- RANDOM MINOR ILLUSION
- You switch souls with a random creature within 30 feet of you. You control it on its next turn, and it controls you on your next turn. You go back to your regular bodies at the end of your next turn, if the body is still alive.
- WEATHER CHANGE (1d4rds)
- GREASE (10ft radius)
- ENVIRONMENT DISTORTS
- LAVA STRUCTURE appears for 1d10rds
- WATER STRUCTURE appears for 1d10 rds
- ROCK STRUCTURE appears for 1d10 rds
- RANDOM WEAPON ANIMATES for 1d4 rds
- MAGICAL STASIS incapacitated and immune for 1d10 rds
- SWITCH FACES 1d4rds
- POLYMORPH random target permanently
- FAERIE FIRE random single target for 1d12 days
- DISARM all creatures within 30ft with STR contest vs DC 12
- SONICQUAKE all creatures within 30ft 1d6 thunder dmg/rd for 1d10rds
- ENVIRONMENT TRANSMUTES
- LUCKY next ability/attack is a Natural 20 or an Advantage
- UNLUCKY next ability/attack is a Natural 1 or at Disadvantage
- TRANSPOSITION everyone within 60ft random switches position with each other
- TEMPORAL REWIND all actions this round by anyone acting after the caster within 120ft must be rerolled and second roll must be taken
- REVERSE GRAVITY until end of next round
- FACE OTHER DIRECTION AOE affects all creatures within 30ft
- RETCHING VOMIT, lose all actions until end of round
- MAGICAL DARKNESS/COLORBLIND (any color 1d4 rds)
- CHANGE RACE random target 1d4 days
- CHANGE GENDER random target 1d4 days
- DISINTEGRATING ITEM random non-magical item
- IMPAIRMENT OF A SENSE 1d8 days
- WEIRDNESS
- DETECT THOUGHTS for 10rds
- MAGICAL ITEM APPEARS and disappears in 1d4 days
- NON-MAGICAL ITEM APPEARS
- ECTOPLASMIC GOO spontaneously appears on things within 10ft
- A MAGICAL ROOM reveals itself
- SHAPECHANGE into your favorite animal but you can still talk. Your non-magical items change to fit your new form.
- PASSWALL randomly appears until the first 1d4 creatures pass through
- RESURRECT the last creature that died within 30ft
- MAGICAL DISRUPTION Dispel Magic AOE within 30ft
- EMPOWERED MAGIC all magic within 30ft work with advantage/disadvantage benefiting the spell effects within 30ft
- Pyrotechnics within 60ft
- RADIANT BURST everyone within 30ft takes 3d6 radiant damage
- ELEMENTAL POOL 10ft radius appears within 30ft
- FLASH of LIGHT and a colorful puff of smoke
- A simulacrum of yourself appears within 20 feet of you. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. It turns to snow 1 minute later.
- DIMENSIONAL GATEWAY appears for 1d4 rounds
- First thing that comes to the DM's mind :P
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Advantage: Strength Ability Checks, Recharge by spending an action to fulfill requests whispered by disembodied fey voices., Damage, Combat, Light, Slow
Comments