Weapon (club), unknown rarity

Created by an insane wizard at ye olde Alchemy shoppe


This crowbar functions as any other crowbar by enabling a Strength ADVANTAGE check when used to leverage or pry objects but with a +1 bonus.
The crowbar also functions better than an improvised weapon and can be used in combat like a club with a +1 bonus to attack and damage.

On a damaging hit, the wielder unleashes WILD MAGIC. Roll a 1d100 (or 1d101) and consult the table below.

  1. UNFETTERED SURGE: Every round for 10rds roll on this table ignoring this result on subsequent rolls
  2. SEE INVISIBLE (10rds) alternately Misty Step to a random location
  3. MONODRONE appears then disappears after 1min
  4. FIREBALL EPICENTER (3d6 fire dmg)
  5. MAGIC MISSLES hit nearby targets (5 missles)
  6. CHANGE HEIGHT (1d12 inches, even grows, odd shrinks)
  7. SELF CONFUSION
  8. REGENERATE (5hp/rd)
  9. GROW FEATHERS
  10. UNNATURAL SKIN COLOR CHANGE
  11. THIRD EYE advantage Perception (1min)
  12. QUICKENED SPELLS cast times for 1 action are 1 bonus (10rds)
  13. TELEPORT (60ft)
  14. ASTRAL SHUNTED until end of next turn
  15. MAXXED SPELLS max effects and damage (10rds)
  16. CHANGE AGE (1d10 years, even older, odd younger)
  17. RANDOM CREATURES APPEAR (1d6)
  18. POLYMORPH into a plant
  19. TELEPORT on spellcast (10rds)
  20. LEVITATE
  21. UNICORN appears then disappears in 1min
  22. CAN'T SPEAK (1d6 min)
  23. CAN'T SPEAK permanent (may be dispelled/remove curse)
  24. SHIELD MAGIC (10rds)
  25. IMMUNE TO INTOXICATION BY ALCOHOL (1d6 days)
  26. HAIR FALLS OUT
  27. ALL FLAMMABLE OBJECTS ON PERSON BURST INTO FLAMES
  28. REGAIN LOWEST LEVEL SPELL SLOT
  29. FOG CLOUD EPICENTER
  30. LIGHTNING (4d10 lightning damage hits 3 closest targets)
  31. FRIGHTENED by nearest creature until end of next turn
  32. INVISIBILITY AOE (30ft)
  33. You suddenly realize that you are nothing more than a fictional character in a game played by other creatures in another plane of existence, which causes you to be stunned. This existential crisis lasts until the start of your next turn, after which you shake it off as nonsense.
  34. ILLUSORY BUTTERFLIES (10ft)
  35. RAIN OF FLOWER PETALS (1d10 rds)
  36. MIRROR IMAGE
  37. FLY on random target within 10ft
  38. INVISIBILITY and SILENCE ON SELF
  39. If you die within 1 min, then REINCARNATE
  40. SIZE INCREASES one category for 10rds
  41. VULNERABLE to physical damage 10rds
  42. TARGETS ARE RANDOMIZED within 30ft of magic source
  43. FAINT ETHEREAL MUSIC for 1min
  44. REJUVENATED (equivalent of long rest except for hp adjustment)
  45. SPELL FX COSMETICALLY CHANGED
  46. SPELL FURCATION spell affects all creatures within 60ft of target. Target is not affected
  47. TEMPORAL HICCUP take an additional action immediately
  48. TEMPORAL SKIP lose next action, bonus, and reaction
  49. GRAVITY WELL Encumbrance triples for 1d6rds within 30ft
  50. MAGIC SURGE AOE creatures within 30ft take 1d10 force damage and pushed 10ft away
  51. LIFEFORCE ABSORPTION each creature within 30ft takes 1d10 necrotic and caster gains temp hp equal to total damage dealt
  52. DELAYED EFFECT spell will execute in 1d4 rds
  53. TIME SLOW FIELD 30ft AOE to everyone but caster
  54. WEAPONS BECOME ETHEREAL AOE 30ft for 1d10 rds
  55. RANDOM PRESTIDIGITATION
  56. RANDOM MINOR ILLUSION
  57. You switch souls with a random creature within 30 feet of you. You control it on its next turn, and it controls you on your next turn. You go back to your regular bodies at the end of your next turn, if the body is still alive.
  58. WEATHER CHANGE (1d4rds)
  59. GREASE (10ft radius)
  60. ENVIRONMENT DISTORTS
  61. LAVA STRUCTURE appears for 1d10rds
  62. WATER STRUCTURE appears for 1d10 rds
  63. ROCK STRUCTURE appears for 1d10 rds
  64. RANDOM WEAPON ANIMATES for 1d4 rds
  65. MAGICAL STASIS incapacitated and immune for 1d10 rds
  66. SWITCH FACES 1d4rds
  67. POLYMORPH random target permanently
  68. FAERIE FIRE random single target for 1d12 days
  69. DISARM all creatures within 30ft with STR contest vs DC 12
  70. SONICQUAKE all creatures within 30ft 1d6 thunder dmg/rd for 1d10rds
  71. ENVIRONMENT TRANSMUTES
  72. LUCKY next ability/attack is a Natural 20 or an Advantage
  73. UNLUCKY next ability/attack is a Natural 1 or at Disadvantage
  74. TRANSPOSITION everyone within 60ft random switches position with each other
  75. TEMPORAL REWIND all actions this round by anyone acting after the caster within 120ft must be rerolled and second roll must be taken
  76. REVERSE GRAVITY until end of next round
  77. FACE OTHER DIRECTION AOE affects all creatures within 30ft
  78. RETCHING VOMIT, lose all actions until end of round
  79. MAGICAL DARKNESS/COLORBLIND (any color 1d4 rds)
  80. CHANGE RACE random target 1d4 days
  81. CHANGE GENDER random target 1d4 days
  82. DISINTEGRATING ITEM random non-magical item
  83. IMPAIRMENT OF A SENSE 1d8 days
  84. WEIRDNESS
  85. DETECT THOUGHTS for 10rds
  86. MAGICAL ITEM APPEARS and disappears in 1d4 days
  87. NON-MAGICAL ITEM APPEARS
  88. ECTOPLASMIC GOO spontaneously appears on things within 10ft
  89. A MAGICAL ROOM reveals itself
  90. SHAPECHANGE into your favorite animal but you can still talk. Your non-magical items change to fit your new form.
  91. PASSWALL randomly appears until the first 1d4 creatures pass through
  92. RESURRECT the last creature that died within 30ft
  93. MAGICAL DISRUPTION Dispel Magic AOE within 30ft
  94. EMPOWERED MAGIC all magic within 30ft work with advantage/disadvantage benefiting the spell effects within 30ft
  95. Pyrotechnics within 60ft
  96. RADIANT BURST everyone within 30ft takes 3d6 radiant damage
  97. ELEMENTAL POOL 10ft radius appears within 30ft
  98. FLASH of LIGHT and a colorful puff of smoke
  99. simulacrum of yourself appears within 20 feet of you. It defends itself if attacked, but it cannot speak and otherwise just looks around utterly confused. It turns to snow 1 minute later.
  100. DIMENSIONAL GATEWAY appears for 1d4 rounds
  101. First thing that comes to the DM's mind :P

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Advantage: Strength Ability Checks, Recharge by spending an action to fulfill requests whispered by disembodied fey voices., Damage, Combat, Light, Slow

Item Tags: Damage Combat

OldManPsychic

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