Weapon (rifle, automatic), uncommon

A weapon used by a  variety of   rangers, an old reliable weapon. Which can get people out of trouble. Keep it clean because misfires can happen all the time

it holds 20 rounds in the mag, each dealing 1d8+3

range is 320ft

Mag Dump(ability): you can shoot your whole mag, doing 3d12+5 piercing damage ( assault rifles) ( only for a full mag)

to use the ability, you must have have expertise to weapon you are using

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Force, Deafened, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
5/7/2022 1:51:24 PM
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Lmaozedoong

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