Infiltrators, originally created by the brilliant mage-engineer Amantor, came in two pieces - a small pewter box, and the ornate grey amulet it contained. The amulet was in fact an insectoid automaton disguised as a piece of jewelery, which the holder of the box could control. These devices have had a long and storied history in the annals of spywork.
Any creature with an intelligence above 6 may speak a command word to take control of the automaton. In doing so, the creature loses control of their own body, and loses their sight, hearing, and sense of touch. These senses are transferred to the automaton, and the controller may control its movements and see, hear, and touch with its body. The controller may end this control at any time.
The automaton is a tiny construct. It has HP 4, AC 18, Speed 10 ft/flying 20 ft, STR 2, DEX 18, CON 16, and the INT, WIS, and CHA of the user. It has a +12 bonus to Stealth, and is immune to fire, cold, poison, and necrotic damage. It possesses darkvision out to 30'. The automaton can squeeze through holes and cracks 1/2" wide. It has no method of attack, no means to carry items or equipment, and cannot cast spells or vocalize. It does not present any magical aura, and as such cannot be detected using Detect Magic. It is undetectable by divination magic as per the Nondetection spell. If destroyed, a new automaton will be constructed within the box - this process requires a month to complete. If the box is destroyed, the automaton becomes inert and useless.
Using the infiltrator is mentally exhausting - each hour (or fraction thereof) the automaton is in use, the user loses 1 point of Charisma. Additionally, if the automaton is destroyed while under the control of the user, the user loses 1d4+1 points of Charisma and is stunned for 1d4 x10 minutes. Creatures at or below 0 charisma lose control of the automaton and become unconscious until 24 hours pass, at which point they return to charisma 1. Lost charisma is regained at the rate of one point per long rest.
8 of these devices are known to have existed, but it is possible more may have been created in secret. Others have tried to duplicate the functions of this apparatus, but with limited success. At least one infiltrator (it is unclear if the device was an original or not) is said to have been malign in nature: users became obsessed with the device, doing everything they could to continue using it, even forgoing water, food, and sleep to do so. These poor souls eventually died from thirst, hunger, or exposure.
Notes: Scrying, Utility
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