Weapon (handaxe), uncommon (requires attunement)

This bearded handaxe, once mundane, now lies etched with runes along the blade, and the name Ash carved into its now ornately gold-inlaid handle. Though at rest it simply looks well-made, it swings with a subtle hum betraying the destructive energy contained within.

You have a +1 bonus to attack and damage rolls made with this magic handaxe. The base damage type of this weapon is Thunder damage.

This weapon is part of a set with its brother, Dom. When attuned to both weapons, Ash gains the following properties.

Both Ash and Dom form a pair and only take up one attunement slot for purposes of managing attuned items.

As a bonus action, you can speak the command phrase and unleash the energy stored within. For one minute, creatures struck with this weapon must make a DC 13 Strength saving throw or be knocked prone as a concussive thunderclap rings from the weapon. Once you use this property, it can’t be used again in this way until the next dawn.

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Replace Damage Type: Thunder, Bonus: Magic, Prone, Damage, Combat, Light, Thrown, Vex

Item Tags: Damage Combat

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