Armor (shield), legendary (requires attunement by a worthy denizen of coral dominion)

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. 

This Shield is made from a single scale of the great sea dragon Aeriandor whose power of the ocean flows through it. The iridescent scale is beautiful and calming to behold

The creature attuned to this item gains a 10 ft bonus to their swim speed and walking speed. The creature cannot be restrained while underwater. Also while in the attuned creature has advantage on all melee attacks made with this sword. 

When you hit creature with a weapon attack  you can use your reaction to cause coral to emerge from the ground around the creature, causing the ground to become difficult terrain for 1 minute. A creature who moves through this space will take 1 d4 slashing damage. 

Once per day on your turn you may use your action to call upon the spirit of Aeriandor, slicing through the air causing a serpentine dragon made of water to blast through the air. All creatures in a 30 foot long, 5ft wide line must make a constitution saving throw DC (16) or be pushed back 15 ft while take 5d8 bludgeoning damage ( half as much on a success.) If a creature is on the ground when hit they are knocked prone. 

 

 

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Bonus: Speed (Swimming), Bonus: Speed (Walking), worthy denizen of coral dominion, Combat, Warding

Item Tags: Combat Warding

DwarvishPanda28140

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