You can use a bonus action to speak this magic arrow's command word, causing flames to erupt from the metal tip. These flames shed bright light in a 10-foot radius and dim light for an additional 10 feet. While the arrow is ablaze, it deals an extra 1d6 fire damage to any target it hits, and causes any flammable materials it hits to catch fire. The flames last until the arrow is used for an attack, you use a bonus action to speak the command word again, or until you drop or stow away the arrow.
The flames damage the wooden shaft so that it can only be used once. The metal tip can be reattached to a new shaft by any smith or fletcher, at which point its magical properties return.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Piercing, Damage: Fire, Damage, Combat, Ammunition, Range, Two-Handed, Vex
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