Of all the magic items created by the elves, one of the most prized and jealously guarded is a moonblade. In ancient times, nearly all elven noble houses claimed one such blade. Over the centuries, some blades have faded from the world, their magic lost as family lines have become extinct. Other blades have vanished with their bearers during great quests. Thus, only a few of these weapons remain.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists, the sword lies dormant. It functions like a longsword +2 until a worthy soul finds it and lays claim to its power.
Banshee's Lullaby serves only one master at a time. The attunement process requires a special ritual in the throne room of an elven regent or in a temple dedicated to the elven gods. Banshee's Lullaby has become a prison for the nefarious baelnorn Zumafein Xorlalyn, thus forever corrupting the once pure blade.
While the wielder is attuned to Banshee's Lullaby, they are Immune to becoming charmed. As well, it also has the finesse and deals an extra 1d8 slashing damage when you hit with it. Additionally, Banshee's Lullaby functions as both a vorpal sword and a ring of spell storing.
Sentience. Banshee's Lullaby is a sentient neutral evil weapon with an Intelligence of 20, a Wisdom of 16, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates by transmitting basic emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.
Personality. Every moonblade seeks the advancement of elvenkind and the arcane arts through any means necessary.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Melee Weapon Attacks, Damage: Slashing, Weapon Property: Finesse, Proficiency: Longsword, an elf or half-elf of any evil alignment, Sentient, Versatile, Sap
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