the wielder always has a strong attachment to the hammer. at the start of combat the user must roll a will save with a DC 20 - Charisma. if they fail they are required to attack the closest creature to them each turn and have their movement reduced by 20 until end of combat.
If the wielder is more than 10 ft from the hammer they are overcome with shouting voices in their head and take 2 points of piecing damage per 5 seconds due to the feeling of being stabbed. this lasts until they get within 5 ft of the hammer. this damage does not count towards keeping rage active.
At user level 5 the hammer does 2 D10 and adds 1 D10 every 3 levels.
while wielding Aaakashin whenever the user takes damage caused by a creature (whether through spell or weapon) they roll a D20. they then choose to add or subtract by their Charisma or to take the rolled number. they then take damage equal to what they rolled and so does the creature that damaged them.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Melee Weapon Attack: Bludgeoning, fighter or barbarian at lvl 5+, Versatile, Push
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