The Armor of Dawn is a divine blessing bestowed by the Dawnflower herself, appearing as a shimmering cloak and providing a +2 bonus to AC while worn. While standing in Daylight, The wielder can spend a bonus action to summon or unsummon the armor.
When activated, shimmering light weaves itself into hardened armor plates around the wielder's body, protecting them from nearly all harm. The armor functions as a +2 suit of Plate Mail and grants immunity to Radiant Damage. You are considered proficient with this armor even if you lack proficiency with Heavy Armor.
While Plate Mail normally imposes disadvantage on Dexterity (Stealth) checks and has a Strength requirement of 15, the Armor of Dawn doesn't.
Armor of Dawn holds up to 10 charges.
Swift Comes The Dawn - As an action, you can expend 5 charges to summon your armor regardless of the light level. Upon activation, the armor casts Dawn centered on you. The spell follows along with you and cannot be moved by other methods.
Giver of Life - As a bonus action, you can spend up to 5 charges to cast Mass Healing Word. Targets healed by this ability gain immunity to Radiant Damage for 1 minute.
Lamp of the Heavens - As an action, you can spend 2 charges to cast Daylight targeting yourself.
The Armor of Dawn regains all charges at sunrise but only if exposed to the first light of dawn.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: User must be a Cleric or Paladin that worships the Sun, Str. 15 Required, Stealth Disadvantage
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