Wondrous Item, very rare (requires attunement by a Bond with the Erinyes spirit. (DM CHOICE))

 


Item Lore

Forged in the infernal workshops of the Nine Hells, this 30-foot-long, 3-pound rope contains the essence of an ArchErinyes—a fearsome champion of Asmodeus. Her name has long been forgotten by mortals, but she now answers only to AsmodeRope, reflecting her bound servitude. The rope’s sentient soul chafes at its imprisonment yet cannot disobey its attuned master, whispering sardonic comments to them telepathically.


Sentience

  • Intelligence 9, Wisdom 14, Charisma 16
  • Communication: AsmodeRope “speaks” via telepathy with its attuned user out to a range of 60 feet. It understands Infernal, Common, and any languages its wielder knows. Its tone is often mocking, laced with infernal arrogance.
  • Senses: It has blindsight out to 30 feet. Beyond that range, it is effectively blind.

Properties

1. Extraordinary Durability

  • Supports up to 3,000 pounds without breaking.
  • AC 20, Hit Points 20
  • Regains 1 hit point every 5 minutes if at least 1 HP remains.
  • Reduced to 0 HP → the rope is destroyed, dispersing the ArchErinyes’s essence unless restored by powerful magic.

2. Self-Movement & Telepathic Control

  • If you hold one end and use an action to speak a command word, the rope animates.
  • As a bonus action, you can mentally direct the far end to move up to 10 feet on your turn toward any destination you choose (up to its 30-foot max length).
  • You can also command it to:
    • Fasten or unfasten itself around an object.
    • Coil itself for easy carrying.
    • Knot or unknot itself (see “Knotted Climbing Mode” below).

3. Knotted Climbing Mode

  • On your command, the rope knots itself at 1-foot intervals along its length.
  • While knotted, the rope effectively shortens to 25 feet (due to the slack used in knots).
  • Climbing checks made using the knotted rope have advantage, as the knots serve as perfect handholds.

4. Infernal Entanglement

If you hold one end of the rope and use an action to speak a separate command word, the rope’s far end darts forward to entangle a creature you can see within 20 feet of you:

  • The target must make a DC 15 Dexterity saving throw or become Restrained.
  • As a bonus action, you can speak a release command word to cause the rope to slither free.
  • A restrained creature can use its action to attempt a DC 15 Strength or Dexterity check (target’s choice). On a success, the rope’s hold breaks, and the creature is freed.

Attunement & Personality

  • Requires Attunement: Only one creature can be attuned at a time.
  • AsmodeRope thrives on subtle torment, often providing biting remarks. If you show a tendency toward cruelty or fiendish ambition, it might be more cooperative. If you act righteously, expect plenty of mocking commentary.
  • Despite its attitude, AsmodeRope is bound to obey the telepathic orders of its attuned wielder.

 


 

Notes: Restrained, Bond with the Erinyes spirit. (DM CHOICE), Control

Item Tags: Control

sanzeben

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