Wondrous Item, unknown rarity (requires attunement by a The item itself does not require attunement, only the creatures inside do.)
Wondrous Item, very rare
 

This convenient device is a grapefruit sized ball covered with an interchangeable outershell  that seems to be heavier on one side than the other. Can contains 1 creature at a time and can release creatures at any time, not in combat.

The assigned owner of this object may bind any single creature to it if the following prerequisite are met:

1) The creature must not be of elven origin in any capacity

2) The creature must have less than 10% health

     For the purposes of use ask DM the status of the creature:

  •         Vibin - unscathed  = 100-80 %
  •         Scratched up but nothing serious 80 - 50
  •         Weakened 50  or below
  •         Hurting : below 20 (nothing provided below 20)

If a Ball of Chance is used above 10 percent health: every 5% of the health above  10 % the creature gains +3 on the save, rounds up ( i.e 6% = 10 % = +6 on creature save)

*at 1% health or below, the creature rolls at disadvantage.

3) Creature must have a CR lower than the user or equal to. (user must succeed a DC 14 nature check to acertain the creature's CR strength)

                          -EVERY LEVEL ABOVE THE PLAYER IS A PLUS 3 TO THE SAVE.      RULE FOR NATURAL 1 ROLLS:  if the creature rolls a nat 1 but the modifier exceeds the DC, the creature succeeds.

4) Creature must fail a Strength, Dexterity, Wisdom, or Intelligence depending on the circumstances of how the ball is thrown and in what manner. Ask DM for clarification.

DC: 7 + (STR, DEX, WIS, or INT Modifier of user dependant on the way it's used) + (after 7 caught creatures proficiency is gained)

IF creature saves, ball returns to user. IF creature saves 3 times, they become immune to the effects of the chance ball for an unknown amount of time.


 

Rules for attunement:

The user must exchange blood with the creature in a ceremony of trust in order to build confidence in the person or creature you captured to prove that you are a worthy master.


 

. After binding, the creator can call and recall a creature through the pokeball at will. The creature is magically teleported through the pokeball, even over interplanar distances, to a predetermined location. When recalled, the creature appears in a space adjacent to the pokeball. If the pokeball is stored in a pants pocket when the creature is recalled, the pocket is destroyed. 

Rules for combat:

Pokeball must be equipped and activated before creature inside can appear. (activate by tapping pushing in on heavier side of the ball) in combat bonus action activates the ball of chance.

 

Notes: The item itself does not require attunement, only the creatures inside do.

Bartholomew_The_Beast

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