Weapon (dagger), rare (requires attunement by a Rogue)

You gain a +2 bonus to attack and damage rolls made with this weapon. Twice per long rest, you can cast misty step. Additionally, you can throw this dagger and use one charge to teleport to where the dagger landed.

A  twisted dagger forged with an otherworldly metal. It glows faintly like a star in the night sky.

When wielded, you feel as if you are missing a part of yourself. You feel you need to locate your missing half.

Now that the weapon has found its missing half, you are now able to teleport to the wielder of the other paired weapon if they are within 100 feet as a bonus action at the cost of one charge.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Rogue, Finesse, Light, Thrown, Nick

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