When you fire this weapon, you have a +1 to hit and damage with basic attacks.
This weapon can be equipped with any wand, attunement to wand not required. This replaces standard shots with a base level casting of the spell contained in the wand.
This weapon can be charged up as a bonus action, increasing the caster level of the spell.
The weapon's energy cells contained up to 10 Charges and can be replenished by meditating during a long rest.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
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