Weapon (glaive), unknown rarity (requires attunement)

Expertly, crafted from fine Damaskine steel, fine trihorn ivory and oak. This Glaive is a family heirloom. It has been  down from father to son as for as long as the Mulan people have been freed from the Imaskari. You picked up this weapon after the death of your father, at the hands of the great goblin big boss skraag of the bloody hands clan. 

Inscribed on the blade reads in celestial :

لعنة من نوع عفريت (laenat min nawe eifrit)

Translation in common- Bane of Goblin-kind

Properties:

When attacking goblinoids and orcs you have a +1 to attack and hit rolls.

Curse

You nor nay character knows the weapon is cursed (yet). This  Glaive is cursed and possessed by a vengeful spirit, (your father who was set by Anhur, the god of war and vengeance worshiped by your people). Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the glaive  is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat from a goblin or orc.  On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You nor any character knows of this (yet), you will have to figure out how to break the curse:    You can break the curse in the usual ways. Alternatively, casting banishment on the forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage, Combat, Cursed, Heavy, Reach, Two-Handed, Graze

Item Tags: Damage Combat Cursed

drunkenwalrus

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