Weapon (greatsword), artifact (requires attunement)

Twelve of these greatswords are known to exist within the multiverse. This magic sword’s blade is fashioned from the crystalline horn of a clockwork unicorn from the Plane of Mechanus. When you hit with an attack roll using this greatsword, the target takes an extra 1d8 radiant damage. The target must also make a Charisma Saving Throw against a DC rating equal to the damage taken or be banished into the INFINITE PYRAMID PRISON.

While you’re holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light.


Destroying the artifact

This greatsword may only be destroyed on the Plane of Mechanus.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Radiant, Control, Utility, Heavy, Two-Handed, Graze

Item Tags: Control Utility

OldManPsychic

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