Forged in the heart of an entropic mausoleum by a deranged aberrant demigod, Bariq took the shape of the weapon its insane creator thought would bring the chaotic storms it so loved in the world of mortals. Now lost in the kaleidoscopic dunes of the deserts, Bariq is all but forgotten, its chaotic magic waiting to be unleashed again.
You gain +3 to attack and damage rolls you make with this magic weapon, which deals an additional 3d6 lightning damage to any target it hits. Any target that takes this lightning damage is unable to use its reaction until the start of its next turn. if you are outdoors in stormy weather conditions, this weapon gains an additional +1 to attack and damage rolls.
The Red Spark. While holding this weapon, you can use your action to cast the Lightning Bolt spell (save DC 19), without needing to provide material components. When cast in this way, the lightning produced by this spell is a red color, and ignores resistance to lightning damage.
Eye of The Maelstrom. While attuned to this weapon, you are immune to lightning damage. As well, whenever a spell or effect that deals lightning damage is used or passes within 30 ft. of you, you can choose to bend its path and condense its power so that it passes through your space and you become the sole target of this spell or effect within this radius.
Entropic Link. While holding this weapon, you can use a bonus action to place it into or retrieve it from an extradimensional space. While hidden in this way, fractal-like scars in the shape of lightning appear over your hand and arm that held it.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Lightning, Immunity: Lightning, Damage, Buff, Combat, Warding, evocation, Finesse, Light, Nick
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