Weapon (shotgun), uncommon (requires attunement by a Users fingerprint required )

The Anti-demon assault shotgun (ADASG) is standard issue among Knights of the 9th gate.  It can fire special ammunition known as Smt rounds which contain a contained burst of radiant energy. Causing 1d8 additional radiant damage. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Users fingerprint required , Range, Two-Handed, Ammunition (Firearms), Reload, Push

Jackel118

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