In 1973, a design competition (codenamed "Modern"—Модерн) was started for the adoption of a fully automatic carbine.
Soviet planners drew from the unsolicited design AO-46 built in 1969 by Peter Andreevich Tkachev, which weighed only 1.9 kg. The TTT specifications required a weight no greater than 2.2 kg (4.9 lb), a length of 75 cm (29.5 in)/45 cm (17.7 in) with the stock unfolded/folded, and an effective firing range of 500 m (547 yd). The competition was joined by designs of M.T. Kalashnikov (PP1), I.Y. Stechkin (TKB-0116), S.G. Simonov (AG-043), A.S. Konstantinov (AEK-958), and Yevgeny Dragunov (who called his model "MA"). Kalashnikov also presented an additional design (A1-75) which differed from PP1 by having a modified muzzle for flash and noise suppression.
it holds 30-round of 5.45x39mm each dealing 1d6+5 piericng damage
Mag Dump(SMG): you can fire your whole mag, dealing 4d10+4 piercing damage
to use the ability, you must have have expertise to weapon you are using
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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