This device is a metal sphere with a Mithral core. It has many buttons and runes upon it. A person learns how to use the device by either passing a INT check of 15 (each check takes 10 mins of studying and fiddling with the device)or has the arming sequences taught to them by someone who knows how to use it.
The device has 3 charges. Charges are recovered utilizing spell slots. You may use any combination of spell slots to recover charges. 1 charge is equal to one level 1 spell slot. Any excess energy from using slots higher than required is simply dispersed with no adverse effects. Recovery time is 20 minutes per charge.
You may use a bonus action to activate the device using 1-3 charges then an action to throw the device to a space within 40 feet. Upon landing the device lets out an unbearably loud sonic burst which any creature caught within the blast must make a Con save. Upon failure the creatures are subject the blast's adverse effects. Number of charges used change the range of the blast, DC of the Con save, and effect of the blast. If the device has charges remaining after the blast, someone who knows how to activate the device may move to the spot the device landed in and again use a bonus action to arm and action to throw as longs as charges remain.
1 Charge releases a 10 ft. radius blast DC 14. Any creature caught in it and failed the save is stunned for one round.
2 Charges releases a 15 ft. radius blast DC 15. Any creature failing the save within 10 ft. of the blast is stunned for 2 rounds and any creature failing the save between 10-15 ft. of the blast is stunned for one round.
3 Charges releases a 20 ft. radius blast DC 16. Any creature failing the save within 10 ft. of the blast is paralyzed for one round, any creature failing the save between 10-15 ft. of the blast is stunned for 2 rounds, and any creature failing a save between 15-20 ft. of the blast is stunned for one round.
A creature who fails the check within 10 ft. of the blast caused by 3 Charges also has any glass containers not hidden away in a bag automatically destroyed and any crystal containers not hidden away in a bag have a 25% chance of being destroyed.
Notes: Stunned, Stunned, Paralyzed
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