The attunded wielder has a +2 bonus to attack and damage rolls. Additionally, the barbed dagger does d6 piercing and d6 lightning on a hit. This weapon is feared for the effect it has after a successful strike, the attuned wielder may leave the blade in a target with the following terrifying effects:
1) Target must make DC 15 Con save each round the blade is lodged in their body or be stunned and fall prone
2) If not stunned, they may remove the blade using an action, causing an additional d6 lightning dam for each round they are touching the weapon
Any creature that is not attunded to the dagger and touches it will suffer a d6 lightning damage
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, By grasping the weapon for attunment, the wielder suffers d6 electrical damage each round until a successful DC18 Chr save is made, then 60min of focus on the electrical stimulation, Damage, Combat, Finesse, Light, Thrown, Nick
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