Weapon (longsword), rare (requires attunement by a to be anything more than a +1 Weapon )

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

as a bonus action you can ask Bubbles to transform into her +1 longbow form

When you hit a dragon with this weapon, the dragon takes an extra 2d6 points of slashing damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

This magic weapon warns you of danger. While the weapon is used/equipped/attuned, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Angurvadal is a sentient, chaotic good longword with an Intelligence of 9, a Wisdom of 14, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can speak, read, and understand Common, and its voice sounds silvery and melodic. Angurvadal craves the destruction of evil Dragons and urges you to seek out these creatures and slay them.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Additional, Advantage: Initiative, to be anything more than a +1 Weapon , Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

JacobWrightsman

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