This ancient rapier's blade is fashioned from a horn or spine from a crystal dragon. When you hit with an attack roll using this sword, the target takes an extra 6d8 radiant damage.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The sword has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a creature with an attack roll using the sword, you can expend 1 charge to regain a number of hit points equal to the extra radiant damage the sword dealt. While you're holding the sword, you can use a bonus action to cause it to shed bright light in a 30-foot radius and dim light for an additional 30 feet, to cause it to shed dim light in a 10-foot radius, or to douse the light. The light produced by this rapier can negate magical darkness.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
- 1 minor beneficial property
- 2 major beneficial properties
While you hold the sword, you have resistance to necrotic damage. When you unsheathe the blade, you can cast Dispel Evil and Good. You can use this ability once per day. You may also cast levitate at will. The weapon has the Silvered property and the properties of a Ring of Spell Storing.
If you miss an attack with the Crystal Rapier, you may reroll to hit with advantage. If you hit on the reroll, add 1d20 radiant damage to your total and regain a number of hit points equal to the extra radiant damage the sword dealt. This property may only be used once per long rest.
Destroying the Rapier. This blade can only be destroyed by a shapeshifter's touch. It is otherwise indestructible.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Radiant, Resistance: Necrotic, non-magic wielder, Damage, Combat, Warding, Finesse, Vex
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/16/2020 1:43:33 AM
|
4
|
0
|
--
|
Coming Soon
|
|
|
2/27/2020 3:17:40 PM
|
29
|
0
|
1.1
|
Coming Soon
|
|
|
12/4/2021 8:40:57 PM
|
37
|
6
|
--
|
Coming Soon
|
|
|
12/4/2021 10:58:22 PM
|
37
|
0
|
--
|
Coming Soon
|
|
|
12/4/2021 11:49:19 PM
|
39
|
0
|
--
|
Coming Soon
|
|
|
5/17/2022 12:27:07 AM
|
48
|
2
|
--
|
Coming Soon
|
Comments