You have a +2 bonus to attack and damage rolls made with this magic weapon.
On a natural 20, any single humanoid that is hit is beheaded.
As an action you can expend a charge of the Axe of Kahzu to cause the axe to become animated for 1 minute. You immediately take 27 (6d6+6) pts of psychic damage and you must use your bonus action every round to command it. If no command is given, the axe will simply float in place. The Axe acts immediately after the creature attuned to it in initiative order. The Axe on its own has no HP but can be grappled and caused to be prone (it has an 18 (+4) STR in regards to these conditions/actions and is immune to all other conditions). At the end of the minute, the axe falls to the floor and the creature attuned gains 1 level of exhaustion.
Animated Axe: The Axe is +10 to hit and deals 1d10+6 damage making up to 2 attacks on its turn. The Axe of Kahzu can take other actions if commanded as per DM fiat.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Its blade must cut the palm of your hand and then its handle gripped, Damage, Combat, Versatile, Topple
Previous Versions
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5/17/2022 10:39:05 PM
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Coming Soon
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