The Axelock Is a rather short axe with a stocky hilt. At the end of the hilt is a large rounded blade, curved in on the sides to the left, and to the right, embedded in the middle of the blade sticking out on the right side as a barreled revolver. (see London Armoury for images)
Barrel Switch. The Item only has 6 shots before an action or bonus action must be taken to reload the weapon.
Misfire. Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon’s Misfire score, the weapon misfires. The attack misses, and the weapon cannot be used again until you spend an action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1.
Point Blank. After hitting an enemy with a strike, where the attack roll is above a 17, a bonus action can be taken to fire a single round of the gun at point blank range.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Slashing, Damage: Force, Damage, Combat, Versatile, Topple
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