Wondrous Item, unknown rarity (requires attunement by a consciousness housed in a gem)

Gargantuan vehicle (60 ft. by 20 ft.)

Creature Capacity 20 crew, 10 passengers

Cargo Capacity 60 tons

Travel Pace 5 miles per hour (120 miles per day)

 

Ability Scores and Proficiencies from the Ships Consciousness

 

Hearing and blindsense On self and 10*(2 + wisdom modifier) ft. out from self

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened,

exhaustion, frightened, incapacitated, paralyzed,

petrified, poisoned, prone, stunned, unconscious

 

Hull

Armor Class 15

Hit Points Maximum 300 (damage threshold 15)

 

Control: Captains Quarters

Armor Class 18

Hit Points 50 + (5 * constitution modifier)

Move up to the speed of its sails, with one 90-degree

turn. If the quarters are destroyed, the ship can’t turn.

Spellcasting: The ships consciousness may cast spells as it would in a body. The if the spell has a material component, the it originates from the gem mounted in the captains quarters. Otherwise the spell may originate from anywhere on the ship.

 

Movement: Astral Sails

Armor Class 12

Hit Points 100; –5 ft. speed per 25 damage taken

Locomotion (astral) sails, speed (1d8 + intelligence modifier)*10 feet (Roll each turn)

(Action) Booster the ships speed increases by 30 feet this round.

 

Weapons: Arcane Ballista

Armor Class 15

Hit Points 50

(Action) Ranged Weapon Attack: Dex +3 to hit, range 120/480 ft., one target. Hit: 11 (2d10) + dex damage. The damage type is determined by rolling a d4 and consulting the following table:

D4

Damage type

1

Fire

2

Cold

3

Lightning

4

Force

The ships consciousness or another spellcaster within 10 feet of the arcane ballista may expend a spell slot as a bonus action to increase the damage of the next attack by 1d10 per level.

 

Actions

The ship can use actions, bonus actions and reactions as a creature would to cast spells, use a weapon attack or use the sail booster.

 

If the consciousness has any class abilities it might still be able to use them. Work with your DM to figure out which abilities the consciousness is still able to perform while connected to the ship.

Notes: consciousness housed in a gem

Bahvuhl

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