Wondrous Item, legendary (requires attunement)

Ages past, Giants waged a terrible war against dragons. When the world seemed doomed, the death on both sides weighed too heavily and the war just stopped as there was too few left to fight.  The giants numbers were depleted too much to even rally for a Ordning meet.  A type of Giant who had formed the bulwark of the fight against the dragons was the Peak Giant.  They were formed and made of the tops of mountains their Titan father granting them immense size and strength.  Only five of these giants remain in the world each one carrying their father's touch deep inside their chest as a Arkenstone.

As the war faded into legend, only five are thought to survive. 

Each orb contains the essence of a piece of the old times, the beginning times, the creation and the will of Annam the all father, creator of the giants, ender of the 1000 year war, father to titans and lord of Ostoria. 

An orb is an etched crystal globe about 5 inches in diameter. When used, it grows to about 10 inches in diameter, and mist swirls inside it.

While attuned to an orb, you can use an action to peer into the orb's depths and speak its command word. You must then make a DC 15 Charisma check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become charmed by the orb for as long as you remain attuned to it.

While you are charmed by the orb, you can't voluntarily end your attunement to it, and the orb casts suggestion on you at will (save DC 18), urging you to work toward the ends it desires. The giant essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to sleep against the mother earth, to advance the worship of Annam, or something else the GM decides.


Spells 

The orb has 7 charges and regains 1d4 + 3 expended charges daily at dawn. If you control the orb, you can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: mass cure wounds (3 charges), meld into stone (1 charge), stoneskin (2 charges), or flesh to stone (4 charges).

You can also use an action to cast the detect magic spell from the orb without using any charges.

Call Earth Elemental Myrmidon

While you control the orb, you can use an action to cause the artifact to issue a telepathic call Earth Elemental Myrmidons feel compelled to come to the orb as soon as possible by the most direct route.  Once you have used this property, it can't be used again for 1 day.

Destroying an Orb 

An Arkenstone appears fragile but is impervious to most damage, including the attacks and breath weapons of dragons. A disintegrate spell or one good hit from a +3 magic weapon is sufficient to destroy an orb, however.

 

Notes: Healing, Summoning, Control, Scrying, Detection

Item Tags: Healing Summoning Control Scrying Detection

DungonMaster

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