Wondrous Item, legendary

A bag that holds wondrous grenades of all different flavors and damage. Depending on a D20 roll, a different grenade comes out. The grenades can be thrown up to 60ft and have a 5ft radios unless instructed differently.

Notes: Use one action to roll a D20, you pull out

1 -| The Short Fuse |- Take 1d10 damage to you and those 5ft from you.

2 -| The Dud |- It does nothing

3 -| The Classic | - A 1d8 piecing damage grenade

4 -| The Bouncing Betty |- A grenade that bounces over the room dealing 1d8 piercing damage each bounce. Bounces three times!

5 -| The Devil's Dunk |- A 1d8 Necrotic damage grenade

6 -| The Quick Cleaner |- A 1d8 Acid damage grenade

7 -| The Raging fire |- A 1d8 Fire damage grenade

8 -| The Cold Shoulder |- A 1d8 Cold damage grenade

9 -| The Zip Zap |- A 1d8 Lightning damage grenade

10 -| The FlashBang |- Stun a creature 5ft from were the grenade lands

11 -| The Sexy Susan | - Charm a creature with a DC Charisma saving throw 5ft from were the grenade lands

12 -| The Zip Zap Zop |- A 2d8 Lightning damage grenade

13 -| The Ice Queen |- A 2d8 Cold damage grenade

14 -| The Hell Hound |- A 2d8 Fire damage grenade

15 -| The Melter |- A 2d8 Acid damage grenade

16 -| The Devil's Deal |- A 2d8 Necrotic damage grenade

17 -| The Death Mark |- Give disadvantage to creatures who fail a DC Dex saving throw

18 -| The Bombshell |- A 3d8 Piercing damage grenade

19 -| The FatBoy |- A 10ft radius 5d8 Bludgeoning damage grenade

20 -| The Holy Hand Grenade |- A 6d8 Radiant damage grenade that will heal teammates for half the damage if hit

Wolfking1330

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