Animated Armor has chosen to protect you. As an action it can be donned or doffed. It can hold itself up and does not require your strength to do so. It is also able to move quietly as it keeps its plates from grinding.
The armor is sentient. At the DM's disgression, it can also temporarily add one of the following conditions:
- Paralyzed, Grappled, Restrained
At the DM's disgression, it can also temporarilly provide +2 to Dexterity saving throws.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Proficiency: Heavy Armor, You must spend 1hr learning how to communicate with the armor., Str. 15 Required, Stealth Disadvantage
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