You have a +3 bonus to attack and damage rolls made with this magic weapon.
The Axe of Doom is a sharp guitar, that has an edge as sharp as a blade and the skull of a Demon lord on the back for striking fear into the heart of Hell, reinforced with solid steel and magic forged in the fires of Hell by man and God. Unlike most guitars, it can be used like a weapon, and has the same properties as a +3 Greataxe. The Axe of Doom cannot be lifted by anyone except the one who forged it in Hell.
Musician's Gift. As a bonus action, you can use the Bardic Inspiration Bard class feature, with the die being d8. After using this feature, you must take a long rest before using it again.
Musician's Might. If you use the Bardic Inspiration die on yourself from Musician's Gift, you can add the number rolled to a damage roll with The Axe. This does not count for other sources of Bardic Inspiration.
Forever Hearing. You are immune to being deafened, while attuned to The Axe.
Symphonic Ability. You have advantage on all Performance checks while attuned to The Axe.
Cursed. The Axe refuses to take any blows to pride, or anything to say that it is lesser. If any creature at all within 120 feet of you starts playing music, you must succeed on a DC 15 Wisdom saving throw, or be forced to spend your action playing music. You must make this save every turn a creature plays music, and the DC increases by 2 for each additional creature playing music.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, 1d4 days using Weapon, Damage, Combat, Heavy, Two-Handed, Cleave
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