Weapon (revolver), unknown rarity (requires attunement by a By the Creator)

This revolver was made in the Forge of Spells

The revolver has 3 charges and recovers all charges after a long rest. If you use the last charge roll a d20, on a 1 the enchantment fades.

As a bonus action you can spend one charge to cause this revolver to deal an extra 2d4 acid damage for 1 hour.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Acid, By the Creator, Range, Ammunition (Firearms), Reload, Sap

Aria_R27

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