In celebration of the upcoming "We Are Bulletproof" tour, you have been granted a precious gift from none other than the Father of BTS himself: Hitman Bang.
Up to a number of times equal to your Proficiency Bonus per Long Rest, you can channel the power of an authentic Army Bomb and light it up like dy-na-na-na, na-na, na-na-na, na-na-na, dynamite.
As a Reaction on your turn, roll [roll]1d6[/roll] to determine which of the following colors your Army Bomb will glow:
1: Purple - The next time you cast a healing spell or an effect that allows a target to regain HP, roll an additional [roll]1d6[/roll] and add it to the total HP restored.
2: Red - The next time you or a target hits with an attack roll or a spell that inflicts damage, roll an additional [roll]1d6[/roll] and add it to the total damage inflicted.
3: Blue - Select 1 friendly target (including yourself) within 30 feet and roll [roll]1d6[/roll]. The target's AC increases by the rolled amount until the end of your next turn.
4: Yellow - Select 1 friendly target (including yourself) within 30 feet and roll [roll]1d6[/roll]. The next time the target makes an attack roll, ability check, or saving throw, they may add the rolled amount to their total roll.
5: Black - Select 1 hostile target within 30 feet and roll [roll]1d6[/roll]. The next time the target makes an attack roll, ability check, or saving throw, subtract the rolled amount from their total roll.
6: Green - Select 1 friendly target (including yourself) within 30 feet and roll [roll]1d6[/roll]. The target receives temporary HP equal to the rolled amount.
Notes: true Army
Previous Versions
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5/24/2022 3:41:27 AM
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1
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Coming Soon
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