An Alob consists of weight with three to six lengths of cord tied to the center weight. When thrown, it can bind with the cords twine around the target.
Special: A Medium or smaller creature hit by an alob is bound until it is freed. An alob cannot bind formless creatures. A creature can use its action or reaction to make a DC 9+ Proficiency Intelligence saving throw, freeing itself or another creature within its reach on a success. A bound creature can't use spells that need a somatic component. Dealing 10 slashing damage (AC 10+ Proficiency) to the alob also frees the creature without harming it, ending the effect and damaging the alob. The alob can be repaired with new cords.
When you use an action, bonus action, or reaction to attack with an alob, you can make only one attack regardless of the number of attacks you can normally make.
Notes: Bonus: Magic, Damage, Combat
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