This item is a small construct in the shape of a metal grasshopper with the following stats:
Armor Class: 13
Hit Points: half the owner's.
Speed: 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)
Damage Immunities: poison, psychic
If the grasshoper's hit points are reduced to zero, it cannot be used until you finish a long rest and spend at least 4 hours in repair.
Mecha Magic Healing (3 times per long rest): The grasshoper can use an action to magically heal 1d4 hit points of a willing creature found in a 5 foot radius of the grasshoper.
Also, the grasshoper provides +1 to the Armor Class of any allied creatures in the same 5 foot radius and can transport any tiny, small or medium object for a distance equal to its speed.
At higher levels: the number of healing dice for Magic Mecha Healing increses at level 8 (2 d4) and level 12 (3d4).
Notes: Utility, Exploration, Combat
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