- CR 1/8 and CR 0 = 0 charges
- CR 1/2 and CR 1/4 = 1 charge
- CR 1 = 2 charges
- CR 2 = 4 charges
- CR 3 = 8 charges
- CR 4 = 12 charges
- CR 5 = 16 charges
- CR 6 and CR 7 = all 20 charges
A summoned creature disappears when it drops to 0 hit points. You can summon up to 5 creatures at any point in time.
The summoned creatures are friendly to you and your companions. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The amulet regains 1d10 + 10 expended charges daily at dawn. If you expend the amulets's last charge, roll a d6. On a 6, amulet recovers charges normally otherwise amulet loses its magic for a week (7 or 10 days depending on the world) after that he regains its charges normally at dawn.
Notes: creature of fey origin, ancestry or some other connection to fey, Summoning, Jewelry
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