Staff, legendary

The Atomizer Cannon fires a bolt of unstable mana designed to breach stationary defenses. The AC is too big to be carried in one piece, and requires a minute to be assembled. It requires a class 7 or above MSS to fire and can be fired only once per day. If the operator attempts to fire the cannon more than once per day, they must roll a d20 (DC 16). On a failure the AC burns out, the shot fails, and the weapon must be repaired by a sufficiently skilled Artificer. On a success, the weapon fires but only produces half its standard effects.

Choose a point within a range of 400ft , and a 10ft radius sphere expands from that point. All non-magical and inanimate matter not being worn or carried is reduced to dust. 

Any creatures within the last must make a Constitution save (DC 16) taking 5d10+30 force damage on a failure, or half that on a success. The target is disintegrated if this damage leaves it with 0 hit points.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or wish spell.

Notes: Damage, Negates Difficult Terrain

Item Tags: Damage Negates Difficult Terrain

Undeen

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