A versatile weapon that can transform from agile dual blades into a large and powerful axe.
Bonus Action Transformation: Can be activated at any time as a bonus action to transform the weapon from dual rapiers to two-handed greataxe and vice versa.
Action Axe Flurry (Axe): When activated as an action in axe mode, you perform two spinning strikes against a single opponent within 5 ft of you, (rolling to hit for each attack, dealing 1d12+STR slashing damage per attack) then leap in the air and deal a devastating falling slam attack to all opponents within 5 ft of you. (DEX save = 8 + Proficiency bonus + STR modifier, deals 1d10+STR bludgeoning damage per opponent, and half on successful save).
- You may move up to 10 ft at any point during this maneuver without provoking opportunity attacks. However, this movement cannot exceed your remaining available movement for this turn.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Melee Weapon Attack: Slashing, Melee Weapon Attack: Bludgeoning, by any humanoid creature, Damage, Combat, Heavy, Two-Handed, Cleave
Previous Versions
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Coming Soon
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