Armor (shield), legendary

While holding this Shield, you have Resistance to damage from ranged weapon attacks.

Whenever a ranged weapon Attack is made against a target within 15 feet of you, you may choose to become the target instead.

This Shield has 5 Charges. This shield regain all Charges on a Long Rest

Shield Wall - As an action, you may expend a charge to produce a magical barrier 15ft wide and 1/4 inch thick placed directly in front of you that lasts for 1 minute. This barrier is translucent and is a solid object with HP equal to 40 + Twice your level and 15 AC. While active, you move at half speed with the barrier moving with you. As a bonus action, you may change the orientation of the barrier (i.e. forward, backwards, upwards). Creatures behind the barrier are considered to have full cover, but can still be targeted by an attack, any attack targeting a creature behind the barrier, instead is redirected to the barrier. This barrier can hold up to 1000 pounds. If an attack would reduce the barrier to 0 HP, the barrier is broken, and any excess damage carries onto the original target or the barrier can be dispelled, as if concentrating on a spell. If the barrier collides with another creature, that creature must make a Dexterity (Acrobatics) saving throw or be pushed in the same direction the barrier is moving. Otherwise, the creature may move up to 5 feet in a direction of their choice, away from the barrier, this movement does not provoke opportunity attacks. The DC is equal to 8 + your Strength modifier + your Proficiency Bonus.

This barrier can be set into place by using a bonus action. The barrier functions identically, but cannot be moved in any direction. After 1 minute, or when the barriers HP reaches 0, the barrier is dispelled.

Air-Strike Shield - As a reaction, whenever an ally within 15 feet is attacked, you may expend a charge to interpose a magical barrier between the target of the triggered attack and the attack. The barrier is a translucent solid object with HP equal to 20+ your level and 15 AC. The triggering attack is redirected towards the barrier, blocking it entirely. If an attack would reduce the barrier to 0 HP, the barrier is broken, and any excess damage carries onto the original target or the barrier can be dispelled, as if concentrating on a spell. This barrier is a solid object that lasts 1 minute and can hold up to 500 pounds.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2022 11:51:47 PM
1
1
1.0
Coming Soon
EdgyMemes